[WIP game description]

An inter-planetary war breaks out. All planets use advanced defense technology and space missiles to damage their enemies at a distance. An intelligent management of resources is paramount for the functioning of your planet defense structures and survival of its people. War demands strategy, quick and deep thinking and cold blood.

…but you have got nothing to do with it.

You’re just… the Satellite Repairman!

Continue reading

Phew! Finally a back-from-summer post ๐Ÿ™‚ย I’ve got good news and not so good news!

The game I wrote about in my last post (codenamed ‘Delivery’) has been postponed. Well, not sure if postponed or cancelled. I do want to make it, but right now the amount of work it requires is just too much for my availableย time/money/motivation. So I moved it to my incubator, and perhaps will pick it up again in a couple of months.

The good news, I have a solid idea for my next game! Codename is ‘SRM’. As you can see in the video below I’ve started laying out the foundations already. Yesterday spent the whole day just trying to get planetary gravity to work properly with all these crazy rotations. More to come soon

Looking for a 2D Artist

This is the first time I’m looking for a [paid] 2D artist to help me out with the graphics. If you want to apply, please get in touch by email!

More than just paying someone to do my a few sprites, I’m looking for a person who would like to “join” the game crew (currently just me), and be proactive in suggesting changes, styles and – who knows – even features.

Feel free to contact me for any questions!

Hi everyone! Long time, no posts ๐Ÿ™‚

I’ve been in a sort of AFK period (at least from games) after the release of A Game of Changes. A mix of post-release depression, venting out steam, crying of failure, feelings of being totally lost, etc etc ๐Ÿ˜€


brainstorming, paper version

Anyway, I’ve decided to shoot myself in the foot again and develop a new game ๐Ÿ˜€ (gamedevs.. what to do? they just keep going).

I’ve been thinking about this game for a few months, but just left all the ideas hovering in my mind. Yesterday was the day I can say I actually started working on it. Opened my faithful XMind (mindmaping software) and begin to brainstorm and jot down all the loose ideas. Doing this is so good for me. I had a bunch of doubts about the game and things that I could not see working. But once you start writing things down and spend 1-2hrs just in this thought process, more and more ideas flow and new pieces come to “finish” the puzzle.

So now I’m more motivated to actually start it and test the idea on a more serious tone. Today I fired up Godot (gamedev engine of choice!) and began coding what will become the first prototype.

No, its not GTA VI ๐Ÿ˜›


One of the reasons I love writing a devblog is so that when the game is finished I can go back and look at the beginning again, see the first shots, read about the problems, etc. So I’m doing the same for this game again, expect regular post from now on.

I’ll just develop it a bit further before announcing the name and starting an “offical” devlog at TIG. For now, it’s codename “Delivery” ๐Ÿ™‚

Hi all!

So sorry to not writing again since almost a month!! ๐Ÿ™

It’s for a good reason! A Game of Changes got Greenlit (yay!) and I’ve been working non-stop to finish the game and release on time. I’ve to update the game page and stuff like that, but for now I prefer to dedicate all my time to finish the game as best as I can.

Last week it got featured in the Highsightย channel and plenty of good feedback was given, so I made even more changes and improvements.

I really wanted to show you some more things, but I hadn’t yet got the time to take proper shots and videos…. a new trailer will also come soon. Here’reย 3 small teasers ๐Ÿ™‚



Hi everyone!

Plenty of improvements done this week. I sent a playable demo to a few beta testers and got very valuable feedback. Completely revamped the controls of the player and the camera. Everything is much smoother and easier now ๐Ÿ™‚

The main menu also got some improvements and feels better now ๐Ÿ™‚

In the meantime, I’ve been taking a few more screenshots here and there that show some new levels.


Also trying to improve the water look

On the Steam side of things, the greenlight campaign is really slow. Been trying my best to get the word out, but these kind of niche-oriented games are really hard to be noticed by big sites. And even the medium ones dont make much difference in bringing people to this page and vote.
Anyway, still have hope that it can be approved before the launch date as I would love to integrate achievements and other Steamworks features in it. Lets see ๐Ÿ™‚

take care


Hi everyone!

Sorry I’ve been late to write this devlog. Since the launch of the greenlight page part of my mind is (unfortunately) too absorbed with the fact that it is so hard to draw people to it and gather votes ๐Ÿ™

Anyway, here are some updates if you haven’t yet seen them at IndieDB or the TIG devlog. I’ve posted a bunch of videos below, but actually they are somewhat outdated already as I have changed a few things based on the feedback I get ๐Ÿ™‚

First, there is full support to play the game with just a controller.

Also added a small gift to real I Ching users: after completing the game you can use it for I Ching castings ๐Ÿ™‚

And released a first gameplay demo video, showingย the 1st level where the basic mechanic is introduced

There’re also plenty of new screenshots that I keep adding to indiedb, the tigdevlog and steam greenlight.


I just finished today the 20 levels that introduce all the mechanics. From now on I can create more complex and challenging puzzles ๐Ÿ™‚

This week I’ll also release a private demo for beta-testers. If you are interested in being one, apply here:ย http://goo.gl/forms/ZXjyRvxZ8T

If the game sounds interesting to you, please consider voting on greenlight!

Talk to you soon!!

Hi all!

That’s right, the first trailer for A Game of Changes is now out, and you can watch it below

And more important still, the game is now up for voting on Steam Greenlight, so rush and help it get there ๐Ÿ˜€

votegreenDuring the week I did many many changes to the visuals, lots of bug fixes and the translations in all 4 languages are well underway. I’m confident to say that 95% of all the game code and mechanics are done, and now I’ll be able to peacefully focus on level designing ๐Ÿ˜€ (well, that and marketing….)

In 2 days I’ll be joining a retreat, so until next wednesday I’ll be mostly offline. Thanks for keeping up! ๐Ÿ™‚