Category: Development

Looking for a 2D artist for Transumanzia

Looking for a 2D artist for Transumanzia

I’m looking for a 2D artist to be part of the development of my next game: Transumanzia – a roguelite sidescrolling herdventure! It’s a rather small game, so I don’t think this would be a very long work. Rather than just delegating sprite creation, I’m especially looking for someone to […]

Satellite Repairman is released!

Satellite Repairman is released!

Well, I’ve updated everything and left my own blog to be the last 🙂 As of today, Satellite Repairman is officially released on Steam, itch.io and Humble Store. I’ve actually released v1.1 just now which includes an awesome full controller support and a few fixes.   But this is not […]

A major update on Satellite Repairman

A major update on Satellite Repairman

Hi all! I’ve been pretty busy with Satellite Repairman, posting occasional tweets and devlog posts, but no posts in here 🙁 So this post is a summarized version of what’s been happening, the current status and where the game is going in the next few months until the release in […]

Introducing: Satellite Repairman!

Introducing: Satellite Repairman!

[WIP game description] An inter-planetary war breaks out. All planets use advanced defense technology and space missiles to damage their enemies at a distance. An intelligent management of resources is paramount for the functioning of your planet defense structures and survival of its people. War demands strategy, quick and deep […]

New game ahead! [also, looking for a 2D artist]

New game ahead! [also, looking for a 2D artist]

Phew! Finally a back-from-summer post 🙂 I’ve got good news and not so good news! The game I wrote about in my last post (codenamed ‘Delivery’) has been postponed. Well, not sure if postponed or cancelled. I do want to make it, but right now the amount of work it requires […]

A Game of Changes is now Available

A Game of Changes is now Available

Today is not just any day, today is launch day 🙂 After 2 last weeks of super intensive bug fixing and polishing, I’m happy to announce that A Game of Changes is now available for Windows, Mac and Linux. You can get it via Steam, itch.io, GreenManGaming, Humble Store or […]

A (much) delayed devlog and update on A Game of Changes

A (much) delayed devlog and update on A Game of Changes

Hi all! So sorry to not writing again since almost a month!! 🙁 It’s for a good reason! A Game of Changes got Greenlit (yay!) and I’ve been working non-stop to finish the game and release on time. I’ve to update the game page and stuff like that, but for […]

A Game of Changes weekly devlog update #7

A Game of Changes weekly devlog update #7

Hi everyone! Plenty of improvements done this week. I sent a playable demo to a few beta testers and got very valuable feedback. Completely revamped the controls of the player and the camera. Everything is much smoother and easier now 🙂 The main menu also got some improvements and feels […]

A Game of Changes weekly devlog update #6

A Game of Changes weekly devlog update #6

Hi everyone! Sorry I’ve been late to write this devlog. Since the launch of the greenlight page part of my mind is (unfortunately) too absorbed with the fact that it is so hard to draw people to it and gather votes 🙁 Anyway, here are some updates if you haven’t […]

A special weekly devlog: Trailer + Greenlight :D

A special weekly devlog: Trailer + Greenlight :D

Hi all! That’s right, the first trailer for A Game of Changes is now out, and you can watch it below And more important still, the game is now up for voting on Steam Greenlight, so rush and help it get there 😀 During the week I did many many […]