My adventures in shader land 🙂
How to use blender to generate Godot Cubemaps (skyboxes), using HDR images. Download the templates here.
I’ve decided to start a series of tutorials with my findings on how to accomplish things in Godot (the game engine I’m using for my current game). In this first video I’m explaining how to create normal maps (textures) with the help of Blender, in two different ways: by topology […]