I was still 3 months away from finishing Autumn and already had some cool ideas for my next games. This is the curse of all gamedevs, I guess 😀
Now that Autumn is finally finished, I’ve been giving myself time to think freely, letting ideas flow without rushing to start anything (I also feel the need to take a short break).
I was beginning to settle on one idea, but as time passed by, that idea morphed many times, taking different shapes. Now I think I finally arrived at a point where I can say I’ve decided pretty much how my next game will be like.
It’s too early to announce it, but as soon as I sort out some more details and actively start working on it, I’ll once again open a devlog in the TIG forums.
For now all I can say is that it will be a puzzle game(1st time I’m doing one), and it will be in 3D (also first time). Lot of new stuff for me, and I’m having a lot of fun working on the first level ideas 😀