Tag: autumn

7 months after…

7 months after…

Autumn’s development has reached the end. Of course that there is always more stuff to add, art to improve, etc, but we have to put a stop somewhere. A few months ago I decided that the 23rd September would be the release date, so I’ve made many efforts to stick […]

Official Autumn website

Official Autumn website

As Autumn gets closer and closer to its release date (23rd September), I’m very happy to finally announce its own dedicated website which just went live today: http://www.bitoutsidethebox.com/autumn This website will be the one-stop place for all news about Autumn, updates, gameplay tips and whatever else shows up. I’ve just […]

The last(?) big Autumn Devlog update

The last(?) big Autumn Devlog update

Hi everyone! It’s been quite a while since I wrote a decent devlog post, and many things have been happening with Autumn. This will probably be the last big devlog post I’m writing for Autumn. In a few days I’m going on a 15-day volunteer program, and then I expect […]

Simulating dynamic weather effects

Simulating dynamic weather effects

So a couple of days ago I posted a screen recording of a feature I worked in the weekend for Autumn: dynamic rain effects. Somehow, plenty of people got interested in it and asked me how I did it and if I could share the code. I don’t share the […]

Update on new changes

Update on new changes

It’s been a crazy week since the last devlog update, many new ideas came and went, while I tried to find a good way to include some of them to improve Autumn. I spent time away from coding so I could just focus on the idea and design of the […]

Daring to throw good ideas out

Daring to throw good ideas out

Been a bit lazy on the my task to provide development news, so here’s an update! I had pretty much reached a point where I could say 90% of the game design was done, I had a somewhat solid idea of how the game would start, go and “end” (actually […]

Carefully trailing the game development minefield

Carefully trailing the game development minefield

I enjoy reading a lot of game dev blogs, experiences and tips from other fellow developers. Not only it gives me inspiration, useful information, but also warns me about dangerous situations that we should avoid during the long, hard process of crafting a game. I have already ignored one of […]

A super productive weekend

A super productive weekend

Got a lot of stuff moving forward this weekend. Today Autumn got a better camera, planet gravity (faked), a few other features which are not visible to the player. Here’s a video showing the progress so far: https://www.youtube.com/watch?v=5aYyBK_qwlA I’m linking it instead of embedding because you should really see it […]

Autumn menu

Autumn menu

Been a bit stuck with ideas for Autumn, but today decided to push it a little bit so it doesn’t stagnate. So I worked on the main menu 😀

Shabda’s status: suspended. New project on the horizon

Shabda’s status: suspended. New project on the horizon

Sorry to all who were expecting a bit more regular news on Shabda. I ended up not updating it further even though I had an idea for another puzzle. It turns out that coming up with a game concept that practically doesn’t exist yet, is not so easy. I knocked […]